TAG Tidbits
Your weekly update on all things TAG at NPE!
What is the difference between a bug and a beetle?
Last week, 2nd Grade scholars worked with a very familiar insect - the ladybug! We began the day with a See-Think-Wonder activity, which is a thinking routine that allows students to go beyond just what they see to make connections and inferences and think about what it makes them wonder. Instead of using a picture, as we normally do, we used a video clip of a ladybug flying in slow motion to pique interest in the topic of the day. Next, we investigated whether a ladybug should be considered an insect or a beetle before beginning our strategy work for the day. This week, we used the SCAMPER creative thinking and brainstorming technique to design a new species of ladybug. Students were asked to make small changes to the ladybug to create their own new and unique insect in the beetle family. SCAMPER is a wonderful strategy to help students generate new ideas with some scaffolding built in. For more information on this technique, check out the video link I've included further down in the newsletter.
Why are butterflies so important to our environment?
This week in Stop Buggin', students spent our Milestones-shortened day working on butterfly research. Students selected a species of their choice and will be creating a page for a class informational book about Butterflies on Book Creator. We can't wait to see how our finished book turns out once we get it started next week!
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How can you advertise and market your business successfully?
This week, each business started the work of creating a prototype for their business, which will serve as one additional artifact in their business plan. We will continue this work in class again next week, since we will have another shortened day due to Milestones testing.
How can we use design thinking to create programs or services that help families learn about financial responsibilities?
Last week in TAG Town, our scholars finished up our design thinking project, in which they created special programs that our town residents could use to help teach their children about making smart decisions with money. The afternoon was spent finishing up making our prototypes and partnering with a different group to "test" our ideas. Classmates gave Glow & Grow feedback about how the designs met the needs of their user (Money Bank). If we were to take this process further, the feedback from classmates would help to create a new iteration of their designs.
How do outside forces such as luck or competition affect our personal decision-making?
This week, 3rd Grade scholars had an opportunity to put their financial decision-making to the test as we played board games that simulate the kinds of decisions that are made every day in the real world. In groups, we used Monopoly and the Game of Life to tackle topics such as wants vs. needs, money-making opportunities, goods and services, and more! Afterwards, we held a class discussion about the variables that contributed to winning and losing, including luck, choices, and competition.
Next week, we will dig back into our unit work as we shop for groceries for our TAG Town families!
How can we use mood boards to spark creativity when designing an amusement park?
Fifth graders had a BLAST creating mood boards for our unit culminating project, in which they will be designing their very own themed amusement park land! We started the day by revisiting the Wizarding World of Harry Potter to see how park designers created an immersive experience for their park guests. Next, we learned about how the Imagineers of Disney use the art of visual storytelling to create a theme that permeates throughout a land, which includes building design, sound design, layout, landscape and color in addition to the attractions themselves. Students then learned how to create a mood board to showcase all of their ideas during the planning stages for their parks. Using Canva, students were able to have a place to organize the elements they will use as inspiration for their park design.
How can we use theme to create a memorable experience for theme park guests?
This week, our Fifth Graders were hard at work designing a variety of theme park elements that will provide a memorable and immersive experience for their guests! Students had so much fun using tech (and non-tech) tools to design 3D models, Minecraft-created rides and restaurants, concessions and restaurant menus using Canva or Adobe, and more! Be sure to check out next week's newsletter for some final project photos!
How are kelp forests different from other areas of the ocean?
Last week in Ocean Discovery, students investigated a new area of the ocean - kelp forests! We kicked off the day by engaging in a fun mystery photo protocol. When we do mystery photos, we are practicing the art of asking good questions. Students were presented with a close-up view of kelp. First, they came up with a theory (hypothesis) and what the mystery photo could be. Next, students think of yes/no questions they can ask to test their theory. We always discuss the strategy of beginning with big, broad questions to eliminate as many possibilities as possible, then moving towards more narrow, specific questions as we learn about the photo. After a few rounds of questions, students were able to correctly determine that the photo was kelp. After the mystery photo, we began learning about what sets kelp forests apart from other areas of the ocean that we've already learned about in class, like the coral reef. We learned that kelp is found in colder waters than that of coral reefs, so they would be located in different parts of the world (even off the coast of California!). Students also learned the various parts of a frond of kelp, such as the holdfast - which are root-like and allow the kelp to grow on rocky structures, the stipe - which is similar to the trunk of a tree, the blades, and the float - which are air-filled bubble that help it to reach up towards the sunlight. Using this new knowledge, students completed an Encounter activity, where they were asked to imagine they were a piece of kelp in a kelp forest and think about what the life of kelp would be like.
What impact do humans and oceans have on each other?
Today, young oceanographers started a unit-ending project, which will span over our last few classes. We explored the various ways in which humans interact with the ocean in both a positive and negative way. Using our skills of creative problem-solving, we will be working in collaborative groups to create unique solutions to one of the challenges facing oceans.
So what is SCAMPER exactly?
In the past few editions of TAG Tidbits, you probably noticed that several of our grade levels were using the SCAMPER brainstorming strategy this week, and we wanted to share a little more information about what it is and how it works. SCAMPER is an acronym for various ways to change up existing ideas to come up with something new! If you're interested to learn more, please take a few minutes to check out the following video link (it's one we use in class): https://www.youtube.com/watch?v=zEMYzys0fNQ
Summer Learning Opportunity
This summer, the Fulton Couty Instructional Technology department will be hosting three Virtual Creativity Days for students. These days are designed to be a fun way for students to engage in creative thinking as they design graphics, videos, and web pages. Rising 3rd- 6th grade students will learn how to use Adobe Express while rising 7th- 12th grade students will use Canva for Education. Each day will consist of three sessions centered around a daily theme. Students may choose to participate in any, or all the sessions on a given day.
Students will participate in these sessions through Microsoft Teams. Links to the meetings will be sent to participant’s guardians and placed on the students’ Fulton Microsoft Teams calendars the day before the event.
Visit https://tinyurl.com/VCDFulton for additional details and to register. Space is limited, so register today!
2nd Grade Logic Puzzle Warm-ups
3rd Grade Money Bank Prototypes is Messy Work!
3rd Grade Money Bank Prototypes is Messy Work!
3rd Grade Money Bank Prototypes is Messy Work!
3rd Grade Money Bank Prototypes is Messy Work!
1st Grade Kelp Forest Encounter Work
3rd Grade Makes Financial Decisions with Board Games!
3rd Grade Makes Financial Decisions with Board Games!
3rd Grade Makes Financial Decisions with Board Games!
5th Grade Amusement Park Prototypes in Progress
5th Grade Amusement Park Prototypes in Progress
5th Grade Amusement Park Prototypes in Progress
Kdg. & 1st Grade Creative Thinking Transformations
Kdg. & 1st Grade Creative Thinking Transformations
4th Grade Business Marketing
4th Grade Business Product Design
4th Grade Business Marketing
2nd Grade Beekeeper Design Thinking
2nd Grade Beekeeper Design Thinking
2nd Grade Beekeeper Design Thinking
4th Grade Business Product Design
3rd Grade Money Bank Design Thinking Challenge
3rd Grade Money Bank Design Thinking Challenge
3rd Grade Design Thinking Share and Feedback
3rd Grade Financial Decision Board Games
3rd Grade Financial Decision Board Games
5th Grade Theme Park Mood Boards
5th Grade Theme Park Mood Boards
5th Grade Theme Park Mood Boards
Recurring Items
CALLING ALL BOOKS!
Our classroom library needs a little help! I'm so happy that students have enjoyed borrowing books from our library throughout the year, but we are missing many books that have yet to be returned, especially from the Diary of a Wimpy Kid and Wings of Fire series. Please check around the house to see if you have any books with "Anderson" written inside and have your child bring those back to school as soon as possible. They do not need to wait until TAG Day to return them, they're welcome to bring them down anytime.
We'd love to rescue your trash!
Our prototype supply stations are always in need of some supplies to support some of our design thinking and creative problem-solving projects. We would be happy to rescue the following items from your trash/recycle if you have them hanging around at home (pictured below). All items would need to be clean and dry before bringing them to school.
High-importance items have been noted with an asterisk*.
PLASTIC THINGS
Applesauce/ Fruit / Yogurt Cups *
Baby Food Containers
Soda Caps
Sports Lid Bottle Caps
Squeeze Fruit Pack Caps
Unused Plastic Straws
(Various sizes)
CARDBOARD THINGS
Oatmeal / Grits Containers *
Egg Cartons
Toilet Paper & Paper Towel Rolls *
OTHER ITEMS
SEE YOU NEXT WEEK!
Stay in touch with Ms. Anderson!
Email: andersondL@fultonschools.org
Website: andersontagonline.weebly.com
Location: 3055 Kimball Bridge Road, Alpharetta, GA, USA
Phone: (470) 254-2800
Twitter/X: @Ms_AndersonTAG
Stay in touch with Ms. Craig!
Email: craigs1@fultonschools.org
Website: craigtag.weebly.com
Location: 3055 Kimball Bridge Road, Alpharetta, GA, USA
Phone: (470) 254-2800