A House for Mouse
Problem Scoping and Solving (K-2)
Tom and Jerry, 1 Episode - Puss Gets the Boot (1940)
Engineers Solve Problems
We have been hired to make mouse a new "Home Sweet Home." We need to build a prototype for him to see.
With your partner:
1. Check out the materials available.
2. Brainstorm together. Design a House for Mouse. Label carefully.
3. Get it approved.
4. Build the prototype.
Constraints:
-cardboard
-paper
-cups
-tape
-straws
-yarn
-pencils (unsharpened)
-pipe cleaners
-caps and tops
-popsicle sticks
Engineers Present
Norms:
Everyone participates
Be kind, helpful and specific
Celebrate everyone’s hard work
Introduce yourselves
Share your prototype
Talk about the design process
(T.M.I. Think-Make-Improve)
Talk about teamwork
Thank you and any questions
Celebrations!
Gallery
Check out our prototypes! Lucky mouse!