STEAM STATIONS
based on PETER O'METER
As an elementary art teacher who loves to use children's books to support multi-modal STEAM lessons, I wanted to create a story that would easily connect to Science, Technology, Engineering, Art, Math, while integrating SEL through literacy. PETER O'METER, an interactive augmented reality children's book about a robot who becomes emotional when his buttons are pushed, does it all! Below is a quick guide to help you extract these lessons using my free resources.
Science Station
PAPER CIRCUITS - The story has a scene where PETER and his robot friends play circuit maker at recess. Use this part of the story to illustrate how electricity is conducted then print my paper circuit template to give students a chance to light up a robot. Page 32-37
Technology Station
AUGMENTED REALITY- The book is fully augmented. It is unlike any book you have ever experienced with over 40 pages (see Treasure Hunt page 49) in the book and activity packet that come to life with a free app from Quivervision. Set up a station to explore the augmented reality. Use the Meet the Robots from the free activity packet, (pages 6-25) and Peter's World (pages 47-48). Scan the illustrations in the book from cover to cover and see how they help expand the meaning and message. Print out the AR coloring page (page 5) for a 3D interactive experience to press buttons on his eMotion panel to see, hear, & read what happens. Print the 6 Ways to Unwind poster & activity to soothe and fascinate your students (pages 29-31).
Engineering Station
DESIGN CHALLENGE- Explore the design challenge (page 46) that asks kids to create a space for a robot with universal design in mind.The illustrations in the book include elevators, ramps, and wide aisles to ensure all robots can participate in school, recess, and the bus. There is also a guide for a makerspace challenge to use recyclable material to create your own robot costume (video). Download the step-by-step guide & pair it with an AR T-shirt.
Art & Animation Station
MAKE IT & MOVE IT- The book is filled with connections to art and animation since every illustration is also an animation when viewed with the free Quiver app. The activity packet dedicates pages to art as well. There is an augmented reality coloring wheel that connects color to emotion while reinforcing the primary & secondary colors with their placement on the wheel (page 42). There is a roll and draw robot activity (pages 27-28) to inspire creativity with the option of sharing to our art gallery padlet. This may be the place you choose to introduce the AR coloring page (page 5) as well. There is The Amazing Robot Coloring and Drawing Book based on PETER O'METER with AR pages available here. I also put together a step-by-step lesson that teaches students how to draw PETER and animate him using a free web-based ai program as seen in the animation below. The resources and steps are here.
Math Station
CALCULATE OR CREATE WITH SHAPES - There is a character in PETER O'METER that has a battery that doesn't hold a charge very well. They need to plan their day around recharging much like people who have chronic conditions that change the way they manage their days. Find this Time to Recharge math sheet on page 45. Also, drawing PETER uses geometry (square, circle, oval, etc.), measuring, & spacial intelligence. Find the step-by-step drawing page at this link (not in packet). This is a page from the Amazing Robot Coloring and Drawing Book where you can find drawing guides and coloring pages for every robot in the story! There is also a drag and drop game where students can build PETER by arranging his animations. This game an many other digital activities are found in the back to school Canva document. Download here.
KICK OFF YOUR STEAM EVENT
Virtual Read Aloud: Invite Tricia Fuglestad, the author, illustrator, and animator of PETER O'METER to read her animated interactive version of the book to your class. There are six instances in the book that ask the reader to actively empathize with PETER as they gather clues from the text and illustrations to give advice about which button to press on his eMotion device. These interactive moments keep students engaged while the animated illustrations on every page of the story fascinate them. Schedule extra time for a author Q & A and/or some trivia about the book & its creation.
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Blog Post
Check out my post with more information about setting up STEAM stations based on PETER O"METER on the TeacherGoals Blog.
Science
Technology
Engineering
Art
Math
as well as social emotional learning (SEL) and literacy all based on one children's book about a robot who becomes eMotional when his buttons are pushed.
K-5 Art Teacher K-12 Tech Integration KidLit Author https://linktr.ee/fuglefun