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PACT4SKILLS

Making a difference. Because heritage matters.

PACT4SKILLS Making a difference. Because heritage matters.
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2021/1/CY01KA220HED000031113/PACT4SKILLS

Programme: ERASMUS+ 2021-2027

Contracting Authority: Foundation for the Management of European Lifelong Learning Programs, Cyprus

Key Action 2 : Cooperation Partnerships

Action: Strategic Partnerships for higher education

Key Objective: Innovation

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Pact4Skills

«Tackling the challenges of the European Education Area by building resilient, inclusive and forward-looking training to upskill HED students face the transformations in digital culture with new e-skills, intercultural and entrepreneurial competences»
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Pact4Skills Gamification Training

ARTIFACTORY in Greece and SEALS in the Netherlands have collaborated to deliver the Pact4Skills Intensive Gamification Training with 4 basic tenets: Audience Development and Experience Design Exercise, the Digital Game Prototype and the Digital Start Up Ecosystem.

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5 DIGITAL GAME PROTOTYPES DEVELOPED

Over 190 participants from Cyprus, Greece, Georgia, France and Italy have come together on the 28th and 29th of October 2023 to join the Pact4Skills Intensive Gamification Training. Participants have interacted with mentors and covered in an 8-hour-intensive training the basic tenets of game design, the requirements, prospects and restrictions to gamify heritage resources; the audience development, stakeholder collaboration and experience design. The theoretical part was complemented by 5 digital game prototypes developed through the interaction of participants and mentors.

OPEN EDUCATIONAL RESOURCES OPEN EDUCATIONAL RESOURCES

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Pact4Skills_Gamification Training_A1_Basic Tenets

This video (clickable icon) presents the basic tenets of gamification and links to the audience development
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Pact4Skills_Gamification Training_A2_Audience Development

This video (clickable icon) presents the methodological approach how to embed stakeholders and audiences into the game design process
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Pact4Skills_Gamification Training_A3_Platform

This video (clickable icon) analyzes the components of game platform https://h4gg.eu/ which will host the Pact4Skills Games. Participants are trained in to the use of the platform.
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Pact4Skills_Gamification Training A3

Managing visitors at sites, museums and collections is a challenging task. Even more so, to capture the attention of a multicultural and multi-generational audience with different knowledge and attitudes. What to do? Does a game offer a rewarding cultural experience?

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Pact4Skills_Gamification Training A4

How to design such a game and what are the possibilities and limitations? This video (clickable icon) demonstrates the Pact4Skills Educational Community collaborating to design of 5 digital game prototypes in an effort to master the subject matter and fine tune their skills.

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Grand Master Challenge. The Game.

Theory and practice examined by mentors and participants with examples and good practices from Europe and beyond. This video (clickable icon) is demonstrating a Prototyping Exercise in the UNESCO-listed Medieval City of Rhodes with young people co-authoring their game experiences around 16 places of cultural significance.

Dorothea Papathanasiou
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