Playing Plauto’s Amphitruo
The COMIC BOOK
SUMMARY
This project, inserted into a global program of our school-team that concerns “theater”, involved 18 students of the 3rd year of Italian Secondary School of the Scientific course (3AS), and it was realized during the school year 2020_2021.
The subject is Latin grammar and literature and the focus is on the most important comedy writer of the III century b. C., Plautus, topic of the third year.
In particular we started from Amphitruo, one of the 21 comedies of Plautus, maybe the most funny, concerned the love of Zeus for Alcmena, the wife of a greek soldier, Amphitruo, and that contains a lot of mistaken identities.
Our focus points were:
Cooperative learning and Nonviolent communication
Using LEGO®
Digital Skills
So we’ve projected 7 activities, that David De Carlo realized with his class, Silvia Pagni couldn’t be directly involved in the project, because she didn’t teach in that class, but has followed step by step as creator, observer and a sort of consultant.
Here are the activities:
Teacher (David Del Carlo) stars from his presentation of Plautus and his comedies, with focus on Amphitruo
Homework: Amphitruo’s Reading (italian translation)
Debate with LEGO® SERIOUS PLAY® after Amphitruo's Reading ( homework), group sharing
Assignment of activities: 1 act for each group, 5 groups at all, selection of materials and use of different tools, as Thinglink or Genially, in order to product comic stripes of Amphitruo by Bookcreator, using LEGO minifigures for characters and Lego bricks for scenographies and also stop-motion video.
Select and Assembly-work of all materials
Construction of an Ebook (final product)
At the end debriefing, self and cooperative evaluation, all made with non-violent communication.
This project was introduced at the meeting in Crete (september 2021), revised and adapted for the students of the 3As and realized in the first part of the school year 2021-22 in 2 weeks, 12 hours in total, once finished presented (with student participation) at our Erasmus partner in the Italian meeting (february 2022).
Authors proff. David Del Carlo, Silvia Pagni, Istituto Carlo Lorenzini (Pescia, Pistoia) Italy
MIRO BOARD LESSON
READ THE COMIC BOOK CREATED BY THE STUDENT
OPEN DIGITAL BADGE
Badge 1-ASSOCIATE: has accomplished all the tasks and activities, showing an idea of what they have done Badge 2-PROFESSIONAL: has accomplished all the tasks and activities, showing an idea of what they have done and enthusiasm in supporting peers and sharing their ideas in a non-violent way Badge 3-MASTER: badge n. 2 + shows problem solving competences and produces a viable output Badge 4-SPECIALIST: the three above + produces a viable output Badge 5-EXPERT: the four above + shows effective mastering at all the topics presented ASSOCIATE has acquired an overall self-awareness of their abilities, accomplishing the various tasks proposed. PROFESSIONAL is able to appreciate the different activities and knows their potentialities. MASTER the 2 above + responds in a meaningful way enhancing the level of the conversation. SPECIALIST has mastered all the activities and tasks and is able to use their new competences, explaining the meaning of the various steps. EXPERT is able to use their new competences and has developed a proactive behaviour/dialogue within the teams and the class.
Summary of the transformation (changes that were made in teaching)
This module is a core part of the program of the third year. Usually we explain the main features of Plautus, we read or view (video online or theatre performances) a comedy and then we focus on what students have understood.
This time, thanks to the Agile method, LEGO® SERIOUS PLAY® and Erasmus project, we have thought about a different way to teach Latin, in particular Plautus and so we focused on how to directly involve students into latin theatre and how to connect classic and digital world. So we’ve constructed this project about Amphitruo’s ebook before and during Crete’s Erasmus meeting (see photos in the ebook).
The first change is that one: students involved are only David’s students, so Silvia couldn’t be directly involved in the project, but has followed it step by step as an observer and a sort of consultant.
The second change was adapting the project to the real students (with their different levels of knowledge, skills and competences). In particular we could use an important source: one student, Tommaso Santini, is highly skilled in video making and editing and this was really useful for our project.
The third one was the fact that we had a problem with our order of LEGO® SERIOUS PLAY®, so we worked with students' own LEGO®, with them they created scenographies for the ebook.
At least, that way of teaching has inspired us for another project about Nero we’ve realised in the classroom in which we teach together. The results of that work has been shown at our meeting in February (link:
https://drive.google.com/file/d/1pvgyrVFdkgaS6vBb69weeY76ANlxXxtC/view?usp=sharing).